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Bolo Random Map Generator

Bolo Random Map Generator

Bolo · info-mac
Filenamebolo-random-map-generator.hqx
Size13.5 KB (13793 bytes)
Downloads1
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orrow.stanford.edu!stanford.edu!ames!network.ucsd.edu!munnari.oz.au!un iwa!cujo!ncrpda.curtin.edu.au!rocky.curtin.edu.au!user From: peter@cujo.curtin.edu.au (Peter N Lewis) Subject: Bolo Random Map Generator Message-Id: Followup-To: comp.sys.mac.games Lines: 214 Sender: news@ncrpda.curtin.edu.au Nntp-Posting-Host: ncrpda.curtin.edu.au Organization: NCRPDA, Curtin University Date: Tue, 23 Feb 1993 02:14:47 GMT Apparently-To: info-mac Resent-To: backmod Resent-Date: Mon, 22 Feb 1993 19:23:32 PST Resent-From: Info-Mac Moderator Hi All, There are lots of Bolo editors around these days, but I haven't seen a random map generator yet, so here's my first attempt at it. Its a bit weak at the moment, but we played one map, and the major complaint was the map was too big (100*100 is too big for 5 or 6 people) (40*40 is way too small for 16 pillboxes, that was my first map :-). It currently produces maps with only grass and forrest. I've got no good ideas for placing roads, rivers, or buildings, so I ignored them for now. You feed it numbers for rows, cols, %land, %forest, #bases, #pillboxes, and the starting armour, shells and mines for the pillboxes (all settings have a pair of values, and it will choose between them at random, or pick a reasonable value if you don't give it any help). BTW, one thing that I think might improve the start of the game is to have all bases start off empty. This negates (to a degree) the tactic of running around grabbing them all, since others can just put a few shots into them to take them back. It also slows down the start of the game which tends to make for a more even game. It'd be better if Bolo didn't increase the contents of bases until they were initially taken, otherwise they tend to grow while you are waiting to get everyone connected (the game start delay is nice, but it usually takes us a long time to get everyone connected at the same time).
Notes

This file was archived from info-mac / funet and is provided for historical preservation. Most files are in BinHex (.hqx) or StuffIt (.sit/.sea/.cpt) format; you will need The Unarchiver or a classic Mac emulator to open them.